AI Insights · Timothy · July 2025
Top Boxing Games on iOS in Panama: Q2 2025 Performance
Explore the performance trends of top boxing games on iOS in Panama during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of boxing games on the iOS platform in Panama showcased interesting trends. Here's a closer look at how the top apps fared during this period, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE saw its weekly revenue peak at $226 in mid-June, following a gradual increase from $23 at the start of April. Downloads fluctuated, reaching a high of 29 in the last week of June. Active users increased steadily from 3 at the end of March to 31 by the end of the quarter.
Real Boxing: KO Fight Club, published by Vivid Games S.A., experienced stable revenue, peaking at $32 in late April. However, weekly downloads remained minimal, and active users hovered around 2-3 throughout the quarter.
WWE Mayhem by Reliance Games recorded a revenue peak of $40 at the end of June. Despite minimal downloads, active users decreased from 7 in March to 4 by the end of the quarter.
The WWE SLAM by Topps® Card Trader app saw a notable revenue increase to $55 in April, though download numbers were negligible.
Lastly, Real Boxing 2, also from Vivid Games S.A., had a modest revenue trend, peaking at $17 in April. Downloads were sporadic, with a significant spike to 25 in the final week of June. Active users experienced a surge to 19 at the quarter's end.
For more detailed insights into the performance of these apps, visit Sensor Tower.